Masks on your day off..

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2021.11.30 18:45 astrobug_ Masks on your day off..

I feel like I have to premise this post with this or people are going to get the wrong idea and get their panties in a bunch: This post isn’t about whether or not you should wear a mask, this is about whether or not an employer can tell you what to do on your own time and that is all.
I don’t go to the store on my day off to shop but I was told if we do, we have to wear a mask even though customers do not have to wear them. How can this be? I find this akin to them saying we have to abide by the dress code on our days off if we come in to shop, which certainly is not a thing.
Seems like a an overreach of authority and I’m not really sure how this is even a thing. Anyone know about this? Genuinely just curious how this can be.
submitted by astrobug_ to wholefoods [link] [comments]


2021.11.30 18:45 economicsdesign Musk, Market and Money??

We provide over 100+ FREE crypto articles on our SubStack! :D (Link on our profile). This is not financial advice.

TLDR:We have seen a lot of KOLs memes about cryptocurrencies and how that has affected the price. Especially with Elon Musk, one of the most famous people on the planet has also had coin meme actions like talking about Dogecoin and Bitcoin. His Tweets have greatly influenced the price of the above cryptocurrencies and the market as a whole.We are not talking about good or bad here, but for the main market, but something like this can be a good signal for people to know more about crypto space. But on the contrary, it also brings risks when people consider the coin meme as an action to invest in. We need to be careful, have our own analysis to be wise in a market like this.
Introduction Elon Musk has always evoked public interest (as billionaire genius types tend to do). The ongoing story this year, for better or worse, has been in the crypto space, where people have taken their cues from his views.Earlier this year Tesla caused waves when they published their balance sheet and announced to the world that they had 1.5 billion dollars worth of Bitcoin (BTC) listed as an asset. More recently, Musk's comments have prompted crypto sales that have seen the price of Bitcoin tumble from above $60,000 into the $30,000-$40,000 range. Overall, the collective crypto market cap fell by just over a trillion dollars over May.
Musk and Market

So why does Elon seem to have this power to influence the world of crypto?
First, let's talk about money in all its forms: fiat and crypto. Arguably, money is a type of social power storage, like a battery. We use it to temporarily store our power to engage others (on our projects and for our whims), and when we pay for a good or a service, we draw on that power. In a similar vein to electricity, it is a consumable resource and is transferred as it is used.After that, the question is which money (or battery) to use? History shows that an implicit contract exists between society and the choice of money system: At various points in world history, including Weimar, Venezuela, and Zimbabwe, nation state-backed fiat systems have broken down because economic agents broke this contract.Elon Musk, in this context, has a good amount of stored social power (money). This social power he harnesses can move markets, as we see below.
Market and Money This points to monetary systems as a type of database that accounts for social power, but only if we agree to use that database. In this vein, a token system is a medium for value storage (and possibly utility storage) for a network of users that choose to adopt that system using a social contract. If the database is corrupt, why would you use it?Less dramatic than the collapse of a national currency is the assignment of social power to crypto assets. Over a decade, a social contract has developed between crypto and a user network, along with bridges between crypto tokens and fiat tokens as valid stores of value. Remember the guy who paid 10,000BTC for two pizzas in 2010? That was the start of a social contract that turned BTC into a form of social power storage.The beauty of crypto is that we are now moving from a type of general-purpose money backed by states to a system of fit-for-purpose tokens that do weird and wonderful things. However, the network effects on cryptocurrencies are more pronounced and subject to social whimsy.
Musk and Money Elon’s whims can either endorse the implicit contract between BTC and other forms of storing social power (Dogecoin) or they can repudiate this contract. Earlier this year, the decision to add BTC to the balance sheets of Tesla acted as an endorsement of value. And so, on cue, people bought more BTC.Now Elon is tweeting the other way, and Tesla has decided not to accept BTC as a form of payment for its vehicles. The good news is that while toddlers stumble more than adults, eventually, we all learn to walk.
Bitcoin, the new money The difference between crypto and fiat is simple. We are privatising money. Thus, the risk to governments everywhere is that society decouples (at least partially) from the default, nation-state fiat store of value because there are valid alternatives. Is it good or bad? You decide.
submitted by economicsdesign to UniSwap [link] [comments]


2021.11.30 18:45 bdogh2ogameing A very familiar match for the retro bowl

A very familiar match for the retro bowl submitted by bdogh2ogameing to RetroBowl [link] [comments]


2021.11.30 18:45 ShortAlgo $ARLP Almost ripe for a run Register for 7-Day Trial Access at https://t.co/4iPw4wGRcw https://t.co/90fKfdoqMJ

$ARLP Almost ripe for a run Register for 7-Day Trial Access at https://t.co/4iPw4wGRcw https://t.co/90fKfdoqMJ submitted by ShortAlgo to UltraAlgo [link] [comments]


2021.11.30 18:45 Matty11180 What is your favorite thing in WWE right now?

It can be a specific wrestler, a storyline, or anything else.
For me it’s the current feud between Big E, Seth Rollins, and Kevin Owens as they’re 3 of my favorite guys.
submitted by Matty11180 to SquaredCircle [link] [comments]


2021.11.30 18:45 Bluetommy2 I attached a pairing tag to a fic. Oops

So I wrote a Game of Thrones smut fic for AO3, and attached the Jon Snow/Daenerys Targaryen tag to it because that pairing is repeatedly mentioned and featured in the story. Issue is, the story is a Ned Stark/Daenerys Targaryen fic, that is the main plot.
It seems by attaching this tag to my fic and not having that be the main focus of the plot, I have kicked a hornet's nest of angry shippers who like to call me colorful names.
I'm both entertained and dismayed by this. Entertained because these people are obviously not very mature, and dismayed because I enjoy interacting with comments, too bad I'm faced with a sea of people complaining about a tag.
Anyone else have similar experiences?
submitted by Bluetommy2 to FanFiction [link] [comments]


2021.11.30 18:45 Grymsta IM NOT DOING THESE SHIT CHALLENGES FOR A NAMEPLATE. I WANT FLAMING RECON AND KATANA FOR DOING THE BARE MINIMUM. FUCK YOU POO POO PEE!!!!!!1111111111

submitted by Grymsta to HaloCirclejerk [link] [comments]


2021.11.30 18:45 strickyricky88 If you took over Akron’s job this off-season what’s your moves?

As the title says what’s your moves trades, FA and draft. Let’s try to make them reasonable not madden with cap off and forced trades on.
For me im all in on a big OL guy like Brandon Scherff plus Ertz. If I’m trading I’m trying to get a decent CB or sign Kyle Fuller
submitted by strickyricky88 to Tennesseetitans [link] [comments]


2021.11.30 18:45 ILoveSpencerFeet Spencer Makes me sCREAM!

Spencer Makes me sCREAM! submitted by ILoveSpencerFeet to MetalMemes [link] [comments]


2021.11.30 18:45 ShortAlgo $ARMK Looks oversold Register for 7-Day Trial Access at https://t.co/4iPw4wGRcw https://t.co/hnQhbCXFEI

$ARMK Looks oversold Register for 7-Day Trial Access at https://t.co/4iPw4wGRcw https://t.co/hnQhbCXFEI submitted by ShortAlgo to UltraAlgo [link] [comments]


2021.11.30 18:45 HornyDaddy07 Older for hot young teen twink

46 daddy wants a hot young teen twink to suck my cock
submitted by HornyDaddy07 to GayYoungOldDating [link] [comments]


2021.11.30 18:45 economicsdesign Musk, Market and Money??

We provide over 100+ FREE crypto articles on our SubStack! :D (Link on our profile). This is not financial advice.

TLDR:We have seen a lot of KOLs memes about cryptocurrencies and how that has affected the price. Especially with Elon Musk, one of the most famous people on the planet has also had coin meme actions like talking about Dogecoin and Bitcoin. His Tweets have greatly influenced the price of the above cryptocurrencies and the market as a whole.We are not talking about good or bad here, but for the main market, but something like this can be a good signal for people to know more about crypto space. But on the contrary, it also brings risks when people consider the coin meme as an action to invest in. We need to be careful, have our own analysis to be wise in a market like this.
Introduction Elon Musk has always evoked public interest (as billionaire genius types tend to do). The ongoing story this year, for better or worse, has been in the crypto space, where people have taken their cues from his views.Earlier this year Tesla caused waves when they published their balance sheet and announced to the world that they had 1.5 billion dollars worth of Bitcoin (BTC) listed as an asset. More recently, Musk's comments have prompted crypto sales that have seen the price of Bitcoin tumble from above $60,000 into the $30,000-$40,000 range. Overall, the collective crypto market cap fell by just over a trillion dollars over May.
Musk and Market

So why does Elon seem to have this power to influence the world of crypto?
First, let's talk about money in all its forms: fiat and crypto. Arguably, money is a type of social power storage, like a battery. We use it to temporarily store our power to engage others (on our projects and for our whims), and when we pay for a good or a service, we draw on that power. In a similar vein to electricity, it is a consumable resource and is transferred as it is used.After that, the question is which money (or battery) to use? History shows that an implicit contract exists between society and the choice of money system: At various points in world history, including Weimar, Venezuela, and Zimbabwe, nation state-backed fiat systems have broken down because economic agents broke this contract.Elon Musk, in this context, has a good amount of stored social power (money). This social power he harnesses can move markets, as we see below.
Market and Money This points to monetary systems as a type of database that accounts for social power, but only if we agree to use that database. In this vein, a token system is a medium for value storage (and possibly utility storage) for a network of users that choose to adopt that system using a social contract. If the database is corrupt, why would you use it?Less dramatic than the collapse of a national currency is the assignment of social power to crypto assets. Over a decade, a social contract has developed between crypto and a user network, along with bridges between crypto tokens and fiat tokens as valid stores of value. Remember the guy who paid 10,000BTC for two pizzas in 2010? That was the start of a social contract that turned BTC into a form of social power storage.The beauty of crypto is that we are now moving from a type of general-purpose money backed by states to a system of fit-for-purpose tokens that do weird and wonderful things. However, the network effects on cryptocurrencies are more pronounced and subject to social whimsy.
Musk and Money Elon’s whims can either endorse the implicit contract between BTC and other forms of storing social power (Dogecoin) or they can repudiate this contract. Earlier this year, the decision to add BTC to the balance sheets of Tesla acted as an endorsement of value. And so, on cue, people bought more BTC.Now Elon is tweeting the other way, and Tesla has decided not to accept BTC as a form of payment for its vehicles. The good news is that while toddlers stumble more than adults, eventually, we all learn to walk.
Bitcoin, the new money The difference between crypto and fiat is simple. We are privatising money. Thus, the risk to governments everywhere is that society decouples (at least partially) from the default, nation-state fiat store of value because there are valid alternatives. Is it good or bad? You decide.
submitted by economicsdesign to ethereum [link] [comments]


2021.11.30 18:45 lunchboxink What's this about people not wanting to hold the oddball?

submitted by lunchboxink to halo [link] [comments]


2021.11.30 18:45 Ultima_Magnus 🔱Aqua Shiba just Launched🚀 from depths of the Majestic Ocean and bringing a Tidal Wave 🌊 of Profits to his investors! Join the Heroic Aqua Shiba on his heroic crusade to save the Crypto & Defi World! Join our Royal Atlantian Army as we embark on our campaign to become the #1 DeFi Token in Crypto.

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submitted by Ultima_Magnus to SatoshiBets [link] [comments]


2021.11.30 18:45 pintord Timmy can't find cheap labor. How about a double double raise and vacation combo?

Timmy can't find cheap labor. How about a double double raise and vacation combo? submitted by pintord to antiwork [link] [comments]


2021.11.30 18:45 RadicalizeMePodcast Overthrow Santa Claus

Overthrow Santa Claus submitted by RadicalizeMePodcast to BreadTube [link] [comments]


2021.11.30 18:45 bored-dosent-know Who'd win in a fight?: mind control edition

Sasa yuuki, kanna hijiri, or Hanna sarasa
The thing that links these three is the fact that all 3 have used mind controlled witches in battle
Rules: 1.) It's a free-for-all. Only one can walk away 2.) Each of them are given a small group of completely used up witch greif seeds to hatch and control. the strength of said witches are all completely equal. These seeds cannot be used to clean gems during the fight 3.) All 3 start with a 100% clean gem but can get dirty over time
submitted by bored-dosent-know to MadokaMagica [link] [comments]


2021.11.30 18:45 SPAC_Time Know Who Drives Return Podcast: Chad Rigetti on why Superconducting and Rigetti is the Best Bet on Quantum Computing - SNII SNII.WS

Know Who Drives Return Podcast: Chad Rigetti on why Superconducting and Rigetti is the Best Bet on Quantum Computing - SNII SNII.WS submitted by SPAC_Time to Spacstocks [link] [comments]


2021.11.30 18:45 Inlovewithhuemanity What is life creation?

When we self care we are respecting our creation source and our creation source will respect us by providing us with a healthy body!
So what are your self care disciplines?
Please tell me about your life creation.
submitted by Inlovewithhuemanity to TheVortexMovement [link] [comments]


2021.11.30 18:45 ShortAlgo $AROC Looks oversold Register for 7-Day Trial Access at https://t.co/4iPw4wGRcw https://t.co/UDVOYo8k0V

$AROC Looks oversold Register for 7-Day Trial Access at https://t.co/4iPw4wGRcw https://t.co/UDVOYo8k0V submitted by ShortAlgo to UltraAlgo [link] [comments]


2021.11.30 18:45 vicksman 「LINE Pay」で7400万円超の“二重決済”

「LINE Pay」で7400万円超の“二重決済” submitted by vicksman to newsokunomoral [link] [comments]


2021.11.30 18:45 MrLeakyToaster Bare minimum to be safe and comfortable

Title pretty much explains it. I have access to a Kia Sorento so not huge but definitely big enough for me. What are the necessities that everyone should need living out of a van or car? I feel like all the instructions on YouTube are way too complicated for what’s actually needed. Cooking, food storage, electricity, and sleeping are all that I care about. Thanks!
submitted by MrLeakyToaster to VanLife [link] [comments]


2021.11.30 18:45 TempGamerJMG [GUIDE] - Welcome to Idle Heroes!

Welcome to Idle Heroes!
What is Idle Heroes? Welcome to Idle Heroes! As you may guess from the name, it is an idle game where you obtain and upgrade various heroes with gacha elements. As an idle game, it rewards patience and consistent play.
It may be played (and enjoyed) for free, though a modest investment early on can jump-start an account and provide some Quality of Life ("QoL") improvements.
In general, daily play will provide greater rewards and better progress than sporadic play with medium spending. There are some heavy-spending accounts ("whales") which will dominate certain areas, but this generally does not decrease enjoyment for the rest of us. Whales are gonna whale.
There are three main game modes, of various flavors. Campaign (sit back or smash and collect rewards), Player vs Everyone ("PvE" fights against bosses, set teams or other puzzle-type set pieces) and Player vs Player ("PvP" - mostly whales duking it out and you fight folks about your own power).
Did you just come back? Check out the "Bond Radio" Megathread. Returning players are eligible for some additional rewards.
Table of Contents Search for the bracketed term to jump

Game Mechanics \GmeMech])
The basic game mechanic is to level up and merge/evolve heroes to higher and more powerful forms. In general, a fully evolved hero is much more powerful than the components used to make that hero. For example, an Enabled level 5 hero ("E5") takes about five ten★ heroes to make, however an E5 hero by themselves is much more powerful than a full team of ten★ heroes. For this reason, a lot of strategy revolves around building up a very strong single hero to carry a team, with some modest support from others.
**Heroes, Classes, and Factions*\*
Heroes each belong to one of five classes,
Heroes also belong to one of six factions; four basic factions and the rarer "Light" and "Dark" factions.
A special, seventh faction exists, Transcendence (Purple Power Symbol). These are after the introductory part. It takes 5m Crystals of Transcendence ("CrsT") to upgrade select heroes into Transcendence heroes. No lineup can have a duplicate of the same type of Trans hero.
**How do you upgrade heroes?*\*
You may upgrade heroes from 4★ to 5★, or from 5★ to 6★ at the "Creation Circle", the building to the left of the "Campaign" area. Other upgrades can be done here too, but let's leave those aside for now.
Click on the Creation Circle. Click "Material Settings" and select the first four and a half rows of heroes - all of the "fodder" heroes in Shadow, Fortress, Abyss, and Forest factions. This will make your life easier for later.
Now, any 5★s or 6★s that you already have the material for should have a red dot next to them, showing they are ready to be merged. You may need to remove a hero from an Arena before merging (Heroes in the Arena can't be merged and won't show up). Heroes at 6★ and up can be upgraded by clicking directly on the hero.
**IT IS VERY IMPORTANT THAT YOU NOT MERGE OR UPGRADE A HERO WITHOUT A PLAN*\*
Early game, you will only want to upgrade a hero if it provides immediate benefit towards upgrading your main hero. Later on, you will almost always want to restrict upgrades to when a hero provides immediate benefit towards getting another E5 hero that will provide significant account progress. Most of the time, you want to use "fodder" heroes and *SAVE* copies of better and more valuable heroes for when you can upgrade them all the way.
For reference, all the build requirements for various levels of hero are listed later.
Important General Tips \ImpTips])
Some important items of general knowledge to help you on your way in the game
Game Areas \Gamareas])
There are a number of game areas, which can be confusing to newcomers or to folks who have been away a while. We'll cover what they are and basic strategies, from left to right. You may want to read more specific guides.

**Prophet Tree*\* - this area you may use Prophet Orb currency to be rewarded with hero shards of the faction you choose to Orb in. There's also a Branch sub-currency to swap a 4★ or 5★ faction hero to get a copy of a different hero of the same faction (not Light or Dark). Orbs provide good fodder early game (approximately 1,410 gems per 5★, plus relics)
General Tips:
**Tavern*\* - a Campaign-type area that generates rewards for completing "quests" daily, with any unstarted quests lost on refresh. Quests can be saved up in the form of Basic Quest scrolls (Blue, 3-4★ quests) and Heroic quest scrolls (Purple, 4-7★ quests).
**Marketplace*\* This is the basic shop. Most items are not economical to buy here, but
**Celestial Island*\* This is a Campaign-type area with two major resource-generating functions during early game, and a stat-boosting component. An advanced, late game area, Cloud Island, opens here after getting a V4. We will touch on some of the mechanics of this briefly, as it impacts the value of some hero copies
**Altar*\* place where heroes may be disassembled for extra bag space. 3★-and-up heroes give a Soul Stone currency that may be used to obtain hero copies. 5★ are the most efficient heroes to disassemble. In general, any 3★ and up is too valuable as fodder to destroy it for a piece of a hero copy, and the Altar Store is not an efficient use of resources at this time.
**Wishing Fountain*\* place where coins and Super Wishing Coins ("SWC") may be used. Also contains a fountain store, where you may buy equipment or hero copies if you have used a requisite number of wishing coin spins
**Gate of the Void*\* is an advanced area that unlocks once you get your first E5. Details for this are beyond the scope of the beginner guide, except to note that the void gives access to the further void materials that advance heroes (Stellar Shards to Void Imprint heroes and Crystals of Transcendence ("CrsT") that enable you to get Transcendent faction heroes). Additionally, an additional currency, Cores of Transcendence, become available; they generate fodder at a rate between PO and HS, but have a much higher chance of giving you a useful hero copy, and also generate the two void materials, Stellars and CrsT.
**Creation Circle*\* is the area where 5★ and 6★ heroes may be merged, discussed above

**Summon Circle*\* where heroes are summoned via HS, basic scrolls, and hearts
**Campaign*\* - pretty much a joke. Park on a map that ends in -0 or -5 to get some 5-star hero shards in addition to the relatively paltry amount of gold and good. Higher VIPs get more gold and good and XP so it's slightly less paltry
**Arena*\* area with 4 PvP-type battles. Uses arena tickets - battles can award gems. Very nice rewards for seasons. Arena rules are relatively self-explanatory
**Guild Icon*\* (bottom) allows access to Guild Area, which has its own upgrades (Guild Technology), PvE area (Shrine, Star Expedition), PvP areas (Guild Wars, Ace Arena) and Shop. Always use Guild Tokens for Technology first, to improve your carry hero first.
**Cool Events Icon*\* (top right) under "monthly" tab, is the Broken Spaces area, a PvE battle across 9-stages with a large gold reward along with other rewards. BS1-7 are reasonably do-able by midgame each month, BS8-9 doable at the Starspawn phase. Also in Cool Events are where you trade in Monthly codes, have weekly event rewards, have special shops, etc.
**Brave Trial*\* hybrid-type area where other teams of similar power are seeded against you over 30 areas split into "day" and "night", each with 15 nodes.
**Aspen Dungeon*\* is a PvE-area where you have a solo hero in survival-mode battles against increasingly-difficult enemies. Progress saves each 50 victories. each 100 levels beaten will increase the level cap for your E5s. You will also encounter three shopkeepers here

**Blacksmith*\* is used to upgrade weapons and equipment, and to change the resonance of Pink (Resonance) gear to be tuned to a specific hero. Tuning res gear requires the use of equipment dust, obtained by breaking down less useful equipment. Making Pink gear is gold and gem intensive and should generally be limited to your carry hero in Early Game.
**Tower of Oblivion*\* is a PvE team area. Up through level 607, this can largely be completed by levelling your team, from 607-650 there are certain waves that can be difficult (Mihm and Oberon specialty waves). Use the search function for the easiest way to clear these, which can be done quite minimally, or by massively overpowering them with certain heroes. After ToO there is a weekly late-game area on the top, Tower of Dream, with similar team setup but much more difficult enemies
**Seal Land*\* is a PvE are where each faction has a specific PvE setup against 5 enemies. Your main source of fodder for most of the game, buy 3 SL smashes daily once it is economical.

Seal Land Level Free Smashes 4-star Shards per smash Average cost of a 5★ if buy 3 SL smashes daily CI Materials and Notes
1 2 8 3,000 gems per
2 2 10 2,400 gems per
3 3 12 2,000 gems per
4 3 14 1,714 gems per less efficient than HS or CoT
5 3 16 1,500 gems per less efficient than PO
6 4 18 1,333 gems per
7 4 20 1,200 gems per
8 4 23 1,043 gems per Less Efficient than AD Senior Merchant
9 4 26 923 gems per
10 5 30 800 gems per Consider buying daily smashes starting here
11 5 34 706 gems per
12 5 38 632 gems per
13 5 42 571 gems per
14 5 46 522 gems per
15 5 50 480 gems per
16 5 55 436 gems per
17 5 60 400 gems per Definitely buy daily smashes starting here
18 5 65 369 gems per
19 5 70 343 gems per
20 5 75 320 gems per
21* 5 80 300 gems per 86 toolboxes+
22* 5 85 282 gems per 172 toolboxes+
23* 5 90 267 gems per 258 toolboxes+
24* 5 95 252 gems per 344 toolboxes+
25* 5 100 240 gems per 430 toolboxes+
\Trans heroes that Transcended from the base faction can be used in SL21+, but not before)

Upgrade Costs [UpCosts]
All upgrade costs listed here for reference and scale. Don't be daunted, it's just a matter of doing a bit at a time.
Base heroes (1★ through E5)

Hero Level Merge Requirements Hero Copies (cumulative) Number of 5★s needed (cumulative) Maximum Level Notes
1★ N/A N/A N/A 30 Pretty much all junk left over from older versions of the game
2★ N/A N/A N/A 50 Mostly junk left over from older times, but some have a good form of crowd control ("cc") and can be useful
3★ N/A N/A N/A 60 Mostly used to merge with 4★
4★ N/A N/A N/A 80 Mostly used to merge into 5★. Note that only some 4★s can eventually evolve into 6-stars. They can only go up to 9★
5★ 4 3★s 8 4★s (at least two of the same 4★, all from same faction) 1 1 100 Base unit. Can be upgraded to 10★ and Enabled. Note that only about half may be "Void Imprinted" (more below)
6★ 6 5★s including two hero copies (same faction) 2 6 140 Upgrades all abilities to level 2, some significant ability changes. Several useful support heroes at 6★
7★ 4 5★s (same faction) 2 10 160 Do NOT make a 7-star for anything that you can't make into 9★/10★
8★ 1 6★ 3 5★ (same faction) 2 19 180
9★ 1 6★ 3 5★ including 1 copy (same faction) 3 28 200 Can be used as advanced food for 10-stars and E1, E2. Very useful to bring multiple base 4★s to this over the course of the game
10★ 1 9★ any faction 1 6★ same faction 2 hero copies 5 64 250 Upgraded active ability. Standard unit of measure beyond early game
Enabled 1 ("E1") 1 9★ any faction 1 hero copy 6 93 260
Enabled 2 ("E2") 1 9★ any faction 1 hero copy 7 122 270
Enabled 3 ("E3" 1 10★ any faction 7 186 290 Allows for cc removal ability
Enabled 4 ("E4") 1 10★ any faction 1 hero copy 8 251 310
Enabled 5 ("E5") 1 10★ any faction 1 hero copy 9 316 330* *Depending on progress in Aspen Dungeon, the level cap for E5s may be raised up to 350 Seems daunting, but it's not so bad. Early game goal! Gives Unbending Will, making it difficult to one-shot even with strong heroes

Void Enables (for after early game - don't worry about it for now)
You can void enable a hero after E5 if they have a galaxy swirl on the right side of their character info sheet (about half of the 5-star heroes do). Each void imprint costs a 10-star, but increasing amounts of an advanced void material, "stellar shards"

Hero Level Stellar Shard Requirements (incremental) Stellar Shard Requirements (cumulative) Number of 5★s needed (cumulative) Notes
Void Enable 1 ("V1") 138,630 138,630 380
Void Enable 2 ("V2") 587,910 726,540 444
Void Enable 3 ("V3") 1,458,390 2,184,930 508
Void Enable 4 ("V4") 2,750,070 4,935,000 572 Opens Cloud Island

Game Phases \GamPhas])
The phases of the game are a bit of a loaded term. I will use the following terms for various parts of the game. Not everyone will agree with this terminology, and as the game progresses this will change.

Power Creep \CreepyP])
A quick note on Power Creep.
What is power creep? It sounds like what you would get if Superman used his X-ray vision on the women's locker room, but is, in fact, your best friend as a new player. Power creep is what happens when new heroes and game modes come out that are progressively stronger or more rewarding than earlier versions. Why is this your best friend? Well as a new player it means that you get to build a shiny new hero that will squash content that it took old farts like me months and months to finish. I have two accounts, one that's 3 years old and one that's two. Despite the age difference, the two are nearly comparable at this point, and I think if I play consistently for another year, they will be virtually identical, because the game will always move the goalposts and try to let new blood catch up.
Why is this relevant? In an idle game it can take a while to get to a stated goal, and in that time, some new hotness can come out that is WAY BETTER than what you were originally going for. Building in some flexibility is important - you don't want to chase every shiny new thing, but it will help to be flexible to chase new things will help you out.
Intro and Early Game Priorities \EGPriority])
**This is important!** If you want to faff about and make a meme team and you enjoy that - great! But it will stunt your growth. if you want your account to progress and make reasonably efficient choices stick to the below:
Here are the priorities for the Introductory and Early Game phases, in order of importance

First E5 \FirstE5])
Ok, so you know how to merge heroes, but WHO do you upgrade.
Here is an updated list of who I view to be the best starters to the game, by rank. A brief description is below.
Top 3 -
1.) Eloise (the best)
2.) Garuda (the easiest to get)
3.) Penny (second easiest to get, about 4th best overall)
Alternates - not as good (in order of preference)
4.) Ithaqua
5.) Inosuke
6.) Sherlock
7.) Horus
8.) Delacium (really just shouldn't pick anyone here or lower)
9.) Waldeck
We'll also go into second-E5 and further preferences for each of the top-3
Light and Dark are omitted from this list due to difficulty in getting copies. If copies are not an issue, you'll want to get an E5 Russell (light) and a 9-star Carrie, four Baby Amen Ra (or, better, 3 babies and a 10-star), and either Drake or Aspen (dark). Aspen is available a number of places.

**Eloise*\* - Shadow Ranger
**Basics** - Eloise is by far the best faction hero and the best faction hero to start with if you can get the copies. If you are going to be a light spender, doing something to accelerate getting early copies of Eloise will significantly improve your account. Her basic mechanic is to counterattack with extreme prejudice every time she is attacked and successfully blocks an attack. Early game, any damage reducing artifact works well on her, particularly Withered Armor which has a +Shadow Bonus to HP. Midgame she excels with a fully upgraded (Splendid) Augustus Magic Ball (AMB) and late game with a Splendid Golden Crown ("Crown"), which each provide damage reduction in different ways.
**Clears SL 20 at** - E1, with some ridiculous builds. By E5 with a normal setup. Having a few baby Tix as support will help, but she clears Seal Land super early
**Aspen Dungeon** - can get to Death, but has a weakness against cc. Cc = no block = no counterattack, so she has difficulty clearing the solo-only Dungeon
**Void** - extremely good at Void Vortex ("VV") and Realms' Gate ("RG")
**Other notes** - At V3+ can clear Sl21 and even SL22, which will greatly improve fodder income and also get CI materials significantly earlier than others. She's also the resident ruler of Tower of Dream, better even than most Trans heroes
**Garuda*\* - Forest Warrior
**Basics** - Garuda is by far the *worst* faction hero that can still qualify as a "carry" hero. However, you get 5 copies of her for free from the Newbie Growth Plan, and you get a 6th if you spend any money. She's also available at Brave Trial and in the Guild Store, so is by far the easiest hero to get the requisite 9 copies to get E5. She is really more DPS support than a true carry, as her primary mechanic is to hit enemies every time one of your OTHER heroes hits an enemy, but she can pack a good punch in team setting, especially early and midgame. Excels best with attack-type artifacts, particularly a Kiss of Ghost ("KoG") at Glittery+.
**Clears SL 20 at** - V3+ with support. You'll want at least a 10★ Rogan to go with her if you're clearing Forest SL, and likely a 10★ Heart Watcher and perhaps some other support as well. Going for Garuda is largely just to get void access
**Aspen Dungeon** - nearly useless
**Void** - solo is nearly useless at Void *until* you get a better team, at which point she can make your RG farming better
**Other notes** - can be swapped into a Rogan (a very useful support hero you want two of) late game, and is basically the only Forest hero who CAN clear Seal Land (Flora can actually do it better, but due to copy availability hardly anyone does).
**It is highly recommended that if you aren't getting Garuda, the easiest, that you get Eloise*\*

**Penny*\* - Fortress Ranger
**Basics** - Penny is probably about the third best faction hero at clearing Seal Land (Eloise and Horus are better), but Penny is the queen of Aspen Dungeon and also has the benefit of being able to get swapped into Xia about the time you would want to stop using her anyway. She's available at Brave Trial for a pittance (20k) and in the Guild Store, so is the second easiest hero to get. She is utterly a glass cannon and can wreak havoc with high attack and high crit; her crit attacks spawning massive AoE damage. Is best used with a Punisher Staff of Immortal ("Punisher" or "Dildo") in most phases, but works best with a KoG in Aspen Dungeon where her crit rate is already through the roof.
**Clears SL 20 at** - V2+ solo. CC support and/or a tank is helpful, V3 makes it really easy. Can use a Nail of Destiny to Clear (basic Anti-Warrior artifact) in a pinch.
**Aspen Dungeon** - clears entire Dungeon solo at V3, preferably with base KoG. Do not use upgraded KoG - you don't want the healing against Amen Ra waves. Punisher will still work, too.
**Void** - Clears a lot of early RG corruption levels, and can make a dent in some VV. Not great at Ark
**Other notes** - primary artifact - Punisher - is the best early game artifact so synergizes well. Blaze of glory until you hit the first Trans/midgame phase, at which point she can be swapped into a Xia and Transcended very efficiently.

**Ithaqua*\* Shadow Assassin
**Basics** - Ithaqua is the PvE queen, causing both poison and bleed, and massive single-target damage over time. Less useful in PvP or hybrid modes where you want to do just enough damage to finish someone quickly. Natural fit for upgraded Antlers and (in Aspen) KoG.
**Clears SL 20 at** - V2+ with some CC support in the form of baby Tix. a 10-star Tix and 4 babies works very well, and that team can also be used to clear certain Tower of Oblivion waves (Mihm waves).
**Aspen Dungeon** - Can get to Death 50. Partners with Tix to clear AD with a Glittery+ KoG.
**Void** - Amazing against Ark Boss. Preferred Ark Boss team early is a V2 Ithaqua, 9★ Ignis and four 6★ Destroyers. Weak RG
**Other notes** - the best PvE hero. SFX can do a lot of the things Ith can, but less efficiently. Ith pairs exceptionally well with a couple 10★ Delacium in PvE

**Inosuke*\* - Fortress Ranger
**Basics** - Ino used to be incredibly overpowered, but got nerfed to having basically two uses, clearing SL20 with mediocrity and being a late-game stat booster to arguably the best hero (SFX). Ino is all sustain based on attack and HP - he makes shields that're great as long as he's bigger than the things he's fighting. Loses combat effectiveness around Starspawn phase. Golden Crown works very well.
**Clears SL 20 at** - V2+ with some support. V3 works better.
**Aspen Dungeon** - Can get to Death, but if you're building Ino it's recommended that he NOT be your primary and you should have someone better for AD anyway.
**Void** - Not terrible at RG, punching in just slightly below Penny.
**Other notes** - Avery efficient first-Fortress if you start with the Shadow triumvirate.

**Sherlock*\* Fortress Mage
**Basics** - An excellent PvP hero, and a tenant to SFX, his tenant slot is also taken by the superior SQH, so is of limited usefulness in late game.
**Clears SL 20 at** - V3 with some support.


**Horus*\* Shadow Warrior
**Basics** - Uses a similar block/counter mechanic as Eloise. Just smaller. No real mid game use once past SL20, so not a favored hero despite clearing SL20 relatively cheaply. Can be swapped into Eloise, but why not just *build* Eloise?
**Clears SL 20 at** - E5 with decent equipment and baby Tix support.
**AD** - Can get to Death

**Delacium*\* Abyss Mage
**Basics** - Spreads DoTs and debuffs, and deals damage based on the number of debuffs an enemy has. Really meant for PvE support, Abyss doesn't really have a good carry hero, and you'll probably want some of these guys for PvE support. Is a tenant to SQH, which can be useful in helping to clear SL25 Abyss, but not much else.
**Clears SL 20** - V3+ with support.

**Waldeck*\* Abyss Ranger
**Basics** - Gives heal and buffs to allies when they get attacked, so synergizes quite well with Eloise. Is a tenant to SQH in a prime slot and on SL25 team. Can work on Abyss Guild Settlement. Jack of many trades, master of none, he's really a support hero, but kind of useful for some parts. Generally better to be build around the time you get a 2nd Trans, or maybe just build as a suicide 10★
**Clears SL 20** - V3+

Don't feed:

Hero Role Timing Utility
Rogan (Forest) Support Second E5 or later through end game, generally in multiples. Will want at least two E5s by Starspawn phase Increases speed, damage, and provides healing. Very fast for a faction hero. Probably the best support hero
Ignis (Abyss) Healing/Support Getting at least a 9-star Ignis early is quite useful. Will want at least 15 copies by Midgame for clearing SL25 Abyss. Endgame hero, though might lose some utility after getting 15 Demon Bells Gives energy and CC immunity on death (very valuable) and gives energy with active, allowing for massive boosts to a single damage dealer like Tix or SFX before getting full energy feed
Xia (Fortress) Transcending First Trans Transcended Xia, SFX, if the best damage dealer in the game and the engine to a lot of void progress in Midgame and Starspawn phase
Fiona (Fortress) Shields, healing, PvE damage, tenant (SFX slot 1) A great hero for Starspawn Phase+, prime tenant for SFX Void Defier (and earlier) tenant for SFX and some builds, BS8-9 setups if don't have FQV, SL21+ Fortress
Heart Watcher (Forest) PvE support (enemy damage nerf and damage received multiplier) Not high priority, but a good boost for Guild Bosses and Broken Spaces Do not take above 10★, but has a lot of use in early game as a 10★
Elyvia (Forest) Support 9-star early helps a lot with SL20 Forest, can be useful late for RG farming teams An optional hero, but very useful if you want to use builds that include her.
Queen Transcending Second Trans Powerful complement to SFX, integral to clearing SL25 in the most efficient way and improving fodder income. Very easy to get copies of
Vesa Transcending 3rd trans? Provides amazing support and PvE power
Jahra Transcending Late Game Trans Not fully usable until getting splendid Ruyi, Mage Starspawn, and energy feed, but immensely powerful once you do
Onkirimaru ("Onki") Support, tenant (SFX slot 3 if no Ino) Can be used Midgame on as SFX tenant, but not recommended until late game, as SQH and Fiona are superior tenants for the effort SFX tenant if no Ino, Support for SL25 Shadow Clear (flex after Abyss)
Gustin (Shadow) Healing, CC clearing, Tenant (Eloise slot 2, Amen Ra 4) Very late game use in certain builds Can help clear SL25 Shadow (flex clear after Abyss) and tenant Eloise
Flora (Forest) SL, Tenant (FQV slot 3) Can be used to clear Forest SL20, but almost never used that way. Very late game tenant FQV tenant
Gloria (Forest) Tenant (SQH slot 3, SFX slot 4 if no ATD) Starspawn Phase+ tenant tenant
Xiahou (Forest) Tenant (FQV slot 2 if SFX is running her own house) Limited use as a buffer as well tenant
Morax (Abyss) Damage Dealer, tenant (SQH slot 3) Generally Waldeck is better, but Morax can clear Guild Settlement and Seal Land SL20, Tenant, Guild Settlement
Annabelle (Shadow) Support, Tenant (SWJ slot 3 if Eloise is running her own house) Still testing. Decent support hero, but very late game tenant tenant
Kroos (Abyss) CC, Support (energy, damage multiplier) 10-star is extremely useful for SL20 Abyss clears. Sees very late game use as a suicide stunner in PvP. Not much in between and frequently fed off after Abyss SL20 SL20, PvP

Useful food heroes :
Aleria - can be used to cheese Mihm floors of ToO and very early game setups
Destroyer - great suicide buffer at 6★, even better at 9★
Rosa - utter junk after clearing SL20 Forest, but a useful filler on that SL squad at 6★+
Bleecker - can be useful suicide cc in Fortress SL, particularly for SL21+
Lord Balrog - can provide some support buffs at 10★ before you feed him
Karim - provides a very useful nerf with his active, and can be a component to cheap SL20 Abyss clears
Light/Dark not mentioned - if you focus on the four mentioned at the top (Russell, Drake, Carrie, Amen Ra) they'll carry you pretty far and be very useful in many game modes, Russell being the least useful as he fades by Midgame.
Hero Progression \HeroProg])
Assuming you start with one of the top three “First E5s”, the following are useful build progressions. Keep in mind, these are just one opinion among multiple, but the rationale behind each build is listed.
Starting with Eloise as first E5
A recommended build set for starting with Eloise could be
  1. Eloise (SL and Void)
  2. Tix (AD, SL21+ support, and AD)
  3. Ithaqua (Void Ark, Broken Space, Guild Boss, AD partner)
  4. 9-star Ignis (suicide, level 100) (support for Ith and Eloise, cc immunity)
  5. Inosuke (SL Fortress, long term SFX tenant)
  6. Fiona/Xia (Crystals of Transcendence depending)
  7. Xia (if not already done)/Rogan or Drake (if have SFX)
Rogan and Drake are among the best support heroes for SFX. This only clears 2-3 of the Seal Lands, but in general progress in Void will be more important than any individual Seal Land. Inosuke doesn't clear SL quickly, but Shadow is already done, so that doesn't matter; Tix and Ith have AD covered. By starting with Eloise, it is expected that you have some immediate advantage in that SL20 should already be clear, Void is off to a good start, and you may already have a few Tix and/or Ith copies from Branching in Shadow early.
Starting with Garuda as first E5
Basically the same as the above with Garuda first, but Rogan is a higher priority as he now will help clear SL Forest. You can either go to Eloise second or Rogan second. If you build Garuda-Rogan-Eloise-Tix, at that point you're probably close enough to SFX that it isn't worth building Ithaqua
Starting with Penny as first E5
A recommended build set for starting with Eloise could be
  1. Penny (SL, AD and Void)
  2. 10★ Sherlock if copies are easy while imprinting Penny (SL support, eventual SFX small tenant). Imprinting Penny is a high priority to clear SL20
  3. Ithaqua (SL, Void Ark, Broken Space, Guild Boss)
  4. Tix (Baby copies needed to support SL, Void)
  5. 9★ Ignis (suicide, level 100) (support for Ith and Tix, cc immunity)
  6. Garuda (SL)
  7. Rogan (SL, Void)
  8. Drake (SL, Void)
  9. Xia
Note that Xia, you should stockpile copies but not build her. She can swap with Penny.
Trans Hero Progression \TranProg])
Trans heroes take a while to get. This is the recommended progression:
??? Transcended Aspen - to be released December 2021.
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2021.11.30 18:45 Hassium789 Controversial take: Factory farm workers should be added to the sex offenders registry, do you guys agree? I wouldn't want them around any of my pets. 😨😰

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2021.11.30 18:45 melissaaaa Capital One Bundle Arrived!

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